Wild

Exorcism

Enlightened by your ancestors and the primordial spirits that dictate your life, you attempt to exorcise a target creature from their wellspring of magic. Your hand glows and you radiate white light. Roll a spell attack. On success (DC 10 + your Religion skill modifier) target creature cannot use magic for a 1d4 turns. If you are the only magical creature, you suffer. On a failure, expend two sorcery points.

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