Guard! Turn! Parry! Dodge! Spin! Thrust!
You may take the Dodge action as a bonus action on this round or the next.
You may take the Dodge action as a bonus action on this round or the next.
Your magic interacts with a wing feather of a bird floating through the air and the spell Fly is cast upon you. For 1d4 rounds, you gain a flying speed of 60 feet. When the spell ends, you fall if you are still aloft, unless you can stop the fall.
When your blade hits your opponent, their armor or skin provides a sharpening effect on your weapon. For the rest of this combat, you do an additional 1d4 damage. In this strike, you still get to roll your damage dice twice.
Your spell surges as you cast and arcs off your first target to hit another and deal the same damage.
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