Spark!
Your strike causes a spark on your opponents armor, scales, or hide. If something flammable is on or near them, it ignites causing 1d4 fire damage each round. They can spend an action to douse the flame.
Your strike causes a spark on your opponents armor, scales, or hide. If something flammable is on or near them, it ignites causing 1d4 fire damage each round. They can spend an action to douse the flame.
If another opponent is within melee range of your target, your weapon springs off the first and does double damage to the second. No attack roll needed.
Your swing is so perfect that your blade is sharpened on your opponent’s armor/hide providing you better accuracy on the next attack. Roll your next attack with advantage.
Your strikes leaves your target blinded for 1d4 rounds.
Your strike hits with such force that it unleashes a powerful resonance centered on your target. Your target and anyone (including you) within 5 feet is knocked prone and takes 1d6 thunder damage.
Your strike vibrates with divine energy and restores 1d8 hit points to you and your allies. If this exceeds their maximum, the excess become temporary HP.
Your strike is so mighty that a divine radiant light comes down and hits your target for an additional 2d8 damage. If this was from your god, you’ve done well. If not, you might want to get religion.
Your attack chops off the right hand, paw, or claw of your opponent.
Your attack causes your opponent to lose the use of one arm (or equivalent limb) until healed.
You knock your target off balance. They fall to their knees and must spend half their movement getting up.
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