Have a nice trip
You trip over your own feet. You are prone. You must spend half of your movement standing up. If you were engaged in melee combat, you will provoke an attack of opportunity getting up.
You trip over your own feet. You are prone. You must spend half of your movement standing up. If you were engaged in melee combat, you will provoke an attack of opportunity getting up.
You drop your weapon and must spend an action picking it up.
You miss so badly that you lose confidence in yourself. You have disadvantage on all attacks for 1d4 rounds and disadvantage on all CHA checks and saves during this time.
You bang your elbow on your attack. You have disadvantage on all STR and DEX attacks as well on casting spells that require somatic components for 1d4 rounds.
You hit your own foot for 1d4 damage. Your movement speed is reduced by half for two rounds.
You pull a muscle while attacking. You will have disadvantage on all athletics or acrobatics checks until you can take a short rest.
On a melee attack, your weapon gets stuck in your opponent’s armor and you lose your grip on it. You must spend an action dislodging the weapon to recover it. When you do, you provoke an attack of opportunity.
If you tried a melee attack, you missed widely enough to provoke an attack of opportunity from your target.
You create (or just now notice) a tiny sliver in between two of your fingers. You take 1 HP of damage and have disadvantage on all Concentration and Sleight of Hand checks for the next 1d4 rounds.
You hit your weapon on your knee. You’ll have disadvantage on any DEX checks for the next 1d4 rounds.
Nothing to see here.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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