flavoring your 5e RPG since 2d20

Minotaur Skeleton

Large undead, lawful evil Armor Class 12 (natural armor)Hit Points 67 (9d10 + 18)Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities. bludgeoningDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 9Languages understands Abyssal but can’t speakChallenge 2 (450 XP) Charge. If the skeleton moves at least 10 feet […]

Minotaur

Large monstrosity, chaotic evil Armor Class 14 (natural armor)Hit Points 76 (9d10 + 27)Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 16 (+3) 6 (−2) 16 (+3) 9 (−1) Skills Perception +7Senses darkvision 60 ft., passive Perception 17Languages AbyssalChallenge 3 (700 XP) Charge. If the minotaur moves at least 10 feet straight toward a target and then hits […]

Mimic

Medium monstrosity (shapechanger), neutral Armor Class 12 (natural armor)Hit Points 58 (9d8 + 18)Speed 15 ft. STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 5 (−3) 13 (+1) 8 (−1) Skills Stealth +5Damage Immunities acidCondition Immunities proneSenses darkvision 60 ft., passive Perception 11Languages —Challenge 2 (450 XP) Shapechanger. The mimic can use its action to polymorph into an object or back […]

Merrow

Large monstrosity, chaotic evil Armor Class 13 (natural armor)Hit Points 45 (6d10 + 12)Speed 10 ft., swim 40 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 15 (+2) 8 (−1) 10 (+0) 9 (−1) Senses darkvision 60 ft., passive Perception 10Languages Abyssal, AquanChallenge 2 (450 XP)Amphibious. The merrow can breathe air and water. Actions Multiattack. The merrow makes two attacks: […]

Merfolk

Medium humanoid (merfolk), neutral Armor Class 11Hit Points 11 (2d8 + 2)Speed 10 ft., swim 40 ft. STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1) Skills Perception +2Senses passive Perception 12Languages Aquan, CommonChallenge 1/8 (25 XP) Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or _Ranged Weapon Attack:__ +2 to hit, […]

Medusa

Medium monstrosity, lawful evil Armor Class 15 (natural armor)Hit Points 127 (17d8 + 51)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) Skills Deception +5, Insight +4, Perception +4, Stealth +5Senses darkvision 60 ft., passive Perception 14Languages CommonChallenge 6 (2,300 XP) Petrifying Gaze. When a creature that can see the medusa’s […]

Mastiff

Medium beast, unaligned Armor Class 12Hit Points 5 (1d8 + 1)Speed 40 ft. STR DEX CON INT WIS CHA 13 (+1) 14 (+2) 12 (+1) 3 (−4) 12 (+1) 7 (−2) Skills Perception +3Senses passive Perception 13Languages —Challenge 1/8 (25 XP) Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 […]

Marilith

Large fiend (demon), chaotic evil Armor Class 18 (natural armor)Hit Points 189 (18d10 + 90)Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5) Saving Throws Str +9, Con +10, Wis +8, Cha +10Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities poisonedSenses truesight 120 ft., […]

Manticore

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 68 (8d10 + 24)Speed 30 ft., fly 50 ft. STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (−2) 12 (+1) 8 (−1) Senses darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the […]

Mammoth

Huge beast, unaligned Armor Class 13 (natural armor)Hit Points 126 (11d12 + 55)Speed 40 ft. STR DEX CON INT WIS CHA 24 (+7) 9 (−1) 21 (+5) 3 (−4) 11 (+0) 6 (−2) Senses passive Perception 10Languages —Challenge 6 (2,300 XP) Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore […]


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