Moon
You are granted the ability to cast the wish spell 1d3 times.
You are granted the ability to cast the wish spell 1d3 times.
You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon. GM, need a random suggestion? (These buttons suggest magic items. Keep going ’til you get a weapon.) Rare Magic Item Very Rare Magic Item Legendary Magic Item Want to determine rare, very rare, or legendary […]
You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.
Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die.
The card’s medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any divination magic, but a wish spell […]
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