flavoring your 5e RPG since 2d20

Arrow-Catching Shield

Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to […]

Armor +1

Armor (light, medium, or heavy), rare (+1) You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.

Armor of Vulnerability

Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning […]

Armor of Resistance

Armor (light, medium, or heavy), rare (requires attunement) You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. d10 Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Necrotic 7 Poison 8 Psychic 9 Radiant […]

Amulet of Health

Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.

Ammunition +2

Weapon (any ammunition) rare (+2) You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.


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