You grow a duck bill
You can only quack for 1d4 rounds. You won’t be able to cast spells with verbal components during this time
You can only quack for 1d4 rounds. You won’t be able to cast spells with verbal components during this time
Your magic interacts with a wing feather of a bird floating through the air and the spell Fly is cast upon you. For 1d4 rounds, you gain a flying speed of 60 feet. When the spell ends, you fall if you are still aloft, unless you can stop the fall.
Whether or not you know the spell, your wild magic triggers a spell of Dimension Door. You determine which direction you move with 1d8: Roll Direction 1 North 2 Northeast 3 East 4 Southeast 5 South 6 Southwest 7 West 8 Northwest And you roll a 1d20 find out how far you move. Multiply your […]
One of your front teeth grows too large and you can’t speak well enough to be easily understood. You cannot cast any spell requiring verbal components. Additionally, anyone looking directly at you must make a Performance save of DC 12 to convince you that you are not hideous. On their failure, YOU take 1d2 of […]
Your tongue splits in two. Every other sentence you say is a lie. Your companions must roll perception against a DC 15 to determine if you are lying.
You can think as normal, and while you think you speak complete sentences, the only sound that comes out of your mouth is “meep.” No one understands what the meeps mean. You also cannot write anything but “meep.” No matter how hard you try.
The character cursed with this is doomed to suggest a great idea only to have it ignored until another character suggests the same thing and it is uniformly praised and accepted.
Nothing to see here.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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