The ground beneath your feet churns, tumbles, and warps. All floors within 60 feet of you become difficult terrain, and any creature that doesn’t move on their turn sinks into the floor at the end of their turn, requiring a DC 16 Str check to escape, or falling through in places where the ground is less than 3 feet (1 meter) thick. This effect lasts for 1d4 rounds.
Constructed surfaces will return to their pre-effect state, natural surfaces will remain disturbed.
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