A baby octopus launches from a spring trap
Triggered by opening a door without inspecting. DC 12 Investigation to discover the trigger.
DC 15 Dexterity to dodge this trap. On a fail, the octopus attaches to the face of the nearest target. Target takes 2d4 bludgeoning damage and must make a DC 12 Constitution check. On a failed save, they are poisoned for 5 minutes from the ink that the octopus emits. Target is also blinded until succeeding on a DC 12 Strength check to remove the octopus from their face.
We'd love your feedback! email everweird.world@gmail.com. thanks!
We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.