flavoring your 5e RPG since 2d20

Magic Mouth

2nd-level illusion (ritual) Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)Duration: Until dispelled You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and […]

Magic Missile

1st-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or […]

Magic Jar

6th-level necromancy Casting Time: 1 minuteRange: SelfComponents: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)Duration: Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of […]

Magic Circle

3rd-level abjuration Casting Time: 1 minuteRange: 10 feetComponents: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects […]

Mage Hand

Conjuration cantrip Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: 1 minute A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. […]

Mage Armor

1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a piece of cured leather)Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss […]

Longstrider

1st-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of dirt)Duration: 1 hour You touch a creature. The target’s speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Locate Object

2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a forked twig)Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its […]

Locate Creature

4th-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a bit of fur from a bloodhound)Duration: Concentration, up to 1 hour Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the […]

Locate Animals or Plants

2nd-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (a bit of fur from a bloodhound)Duration: Instantaneous Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are […]


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The Dead of Vulffhornn

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