flavoring your 5e RPG since 2d20

Insect Plague

5th-level conjuration Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)Duration: Concentration, up to 10 minutes Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area […]

Inflict Wounds

1st-level necromancy Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Incendiary Cloud

8th-level conjuration Casting Time: 1 actionRange: 150 feetComponents: V, SDuration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white- hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater […]

Imprisonment

9th-level abjuration Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)Duration: Until dispelled You create a magical restraint to hold […]

Illusory Script

1st-level illusion (ritual) Casting Time: 1 minuteRange: TouchComponents: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, […]

Identify

1st-level divination (ritual) Casting Time: 1 minuteRange: TouchComponents: V, S, M (a pearl worth at least 100 gp and an owl feather)Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it […]

Ice Storm

4th-level evocation Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a pinch of dust and a few drops of water)Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning […]

Hypnotic Pattern

3rd-level illusion Casting Time: 1 actionRange: 120 feetComponents: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)Duration: Concentration, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area […]

Hunter’s Mark

1st-level divination Casting Time: 1 bonus actionRange: 90 feetComponents: VDuration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom […]

Holy Aura

8th-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text)Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in […]


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The Dead of Vulffhornn

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