flavoring your 5e RPG since 2d20

Hold Person

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a small, straight piece of iron)Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another […]

Hold Monster

5th-level enchantment Casting Time: 1 actionRange: 90 feetComponents: V, S, M (a small, straight piece of iron)Duration: Concentration, up to 1 minute Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of […]

Hideous Laughter

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, S, M (tiny tarts and a feather that is waved in the air)Duration: Concentration, up to 1 minute A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on […]

Heroism

1st-level enchantment Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target […]

Heroes’ Feast

6th-level conjuration Casting Time: 10 minutesRange: 30 feetComponents: V, S , M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)Duration: Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until […]

Hellish Rebuke

1st-level evocation Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can seeRange: 60 feetComponents: V, SDuration: Instantaneous You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire […]

Heat Metal

2nd-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a piece of iron and a flame)Duration: Concentration, up to 1 minute Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical […]

Healing Word

1st-level evocation Casting Time: 1 bonus actionRange: 60 feetComponents: VDuration: Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing […]

Heal

6th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher […]

Haste

3rd-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a shaving of licorice root)Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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