flavoring your 5e RPG since 2d20

Harm

6th-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points […]

Hallucinatory Terrain

4th-level illusion Casting Time: 10 minutesRange: 300 feetComponents: V, S, M (a stone, a twig, and a bit of green plant)Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, […]

Hallow

5th-level evocation Casting Time: 24 hoursRange: TouchComponents: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an […]

Gust of Wind

2nd-level evocation Casting Time: 1 actionRange: Self (60-foot line)Components: V, S, M (a legume seed)Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving […]

Guiding Bolt

1st-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has […]

Guidance

Divination cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Guards and Wards

6th-level abjuration Casting Time: 10 minutesRange: TouchComponents: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp)Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, […]

Guardian of Faith

4th-level conjuration Casting Time: 1 actionRange: 30 feetComponents: VDuration: 8 hours A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile […]

Greater Restoration

5th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)Duration: Instantaneous You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target: One effect that charmed […]

Greater Invisibility

4th-level illusion Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.


the latest homebrew

Sorry

Nothing to see here.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

support

everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

follow