flavoring your 5e RPG since 2d20

Freezing Sphere

6th-level evocation Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a small crystal sphere)Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes […]

Freedom of Movement

4th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a leather strap, bound around the arm or a similar appendage)Duration: 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or […]

Foresight

9th-level divination Casting Time: 1 minuteRange: TouchComponents: V, S, M (a hummingbird feather)Duration: 8 hours You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against […]

Forcecage

7th-level evocation Casting Time: 1 actionRange: 100 feetComponents: V, S, M (ruby dust worth 1,500 gp)Duration: 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can […]

Forbiddance

6th-level abjuration (ritual) Casting Time: 10 minutesRange: TouchComponents: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)Duration: 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t […]

Fog Cloud

1st-level conjuration Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 hour You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) […]

Fly

3rd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a wing feather from any bird)Duration: Concentration, up to 10 minutes You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When […]

Floating Disk

1st-level conjuration (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a drop of mercury)Duration: 1 hour This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for […]

Flesh to Stone

6th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a pinch of lime, water, and earth)Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is […]

Flaming Sphere

2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet […]


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The Dead of Vulffhornn

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