flavoring your 5e RPG since 2d20

Flame Strike

5th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (pinch of sulfur)Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant […]

Flame Blade

2nd-level evocation Casting Time: 1 bonus actionRange: SelfComponents: V, S, M (leaf of sumac)Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the […]

Fireball

3rd-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a tiny ball of bat guano and sulfur)Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make […]

Fire Storm

7th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, SDuration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face […]

Fire Shield

4th-level evocation Casting Time: 1 actionRange: SelfComponents: V, S, M (a bit of phosphorus or a firefly)Duration: 10 minutes Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames […]

Fire Bolt

Evocation cantrip Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage […]

Finger of Death

7th-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid […]

Find the Path

6th-level divination Casting Time: 1 minuteRange: SelfComponents: V, S, M (a set of divinatory tools–such as bones, ivory sticks, cards, teeth, or carved runes–worth 100 gp and an object from the location you wish to find)Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that […]

Find Traps

2nd-level divination Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, […]

Find Steed

2nd-level conjuration Casting Time: 10 minutesRange: 30 feetComponents: V, SDuration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a […]


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The Dead of Vulffhornn

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