flavoring your 5e RPG since 2d20

Wall of Force

5th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a pinch of powder made by crushing a clear gemstone)Duration: Concentration, up to 10 minutes An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. […]

Wall of Ice

6th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of quartz)Duration: Concentration, up to 10 minutes You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface […]

Wall of Stone

5th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small block of granite)Duration: Concentration, up to 10 minutes A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least […]

Wall of Thorns

6th-level conjuration Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a handful of thorns)Duration: Concentration, up to 10 minutes You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 […]

Warding Bond

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is […]

Water Breathing

3rd-level transmutation (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a short reed or piece of straw)Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

Water Walk

3rd-level transmutation (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a piece of cork)Duration: 1 hour This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures […]

Web

2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of spiderweb)Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20- foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. […]

Weird

9th-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to one minute Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a […]

Wind Walk

6th-level transmutation Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (fire and holy water)Duration: 8 hours You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to […]


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The Dead of Vulffhornn

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