flavoring your 5e RPG since 2d20

Wind Wall

3rd-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a tiny fan and a feather of exotic origin)Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You […]

Wish

9th-level conjuration Casting Time: 1 actionRange: SelfComponents: VDuration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements […]

Word of Recall

6th-level conjuration Casting Time: 1 actionRange: 5 feetComponents: VDuration: Instantaneous You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this […]

Zone of Truth

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutes You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make […]

Faerie Fire

1st-level evocation Casting Time: 1 actionRange: 60 feetComponents: VDuration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and […]

Fabricate

4th-level transmutation Casting Time: 10 minutesRange: 120 feetComponents: V, SDuration: Instantaneous You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate […]

Eyebite

6th-level necromancy Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of […]

Expeditious Retreat

1st-level transmutation Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

Etherealness

7th-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in […]

Enthrall

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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