flavoring your 5e RPG since 2d20

Divine Word

7th-level evocation Casting Time: 1 bonus actionRange: 30 feetComponents: VDuration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an […]

Divine Favor

1st-level evocation Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

Divination

4th-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity […]

Dispel Magic

3rd-level abjuration Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On […]

Dispel Evil and Good

5th-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (holy water or powdered silver and iron)Duration: Concentration, up to 1 minute Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can end the […]

Disintegrate

6th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a lodestone and a pinch of dust)Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. […]

Disguise Self

1st-level illusion Casting Time: 1 actionRange: SelfComponents: V, SDuration: 1 hour You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body […]

Dimension Door

4th-level conjuration Casting Time: 1 actionRange: 500 feetComponents: VDuration: Instantaneous Y You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” […]

Detect Thoughts

2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a copper piece)Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within […]

Detect Poison and Disease

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (a yew leaf)Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most […]


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The Dead of Vulffhornn

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