flavoring your 5e RPG since 2d20

Detect Magic

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and […]

Detect Evil and Good

1st-level divination Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that […]

Demiplane

8th-level conjuration Casting Time: 1 actionRange: 60 feetComponents: SDuration: 1 hour You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each […]

Delayed Blast Fireball

7th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a tiny ball of bat guano and sulfur)Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration […]

Death Ward

4th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: 8 hours You touch a creature and grant it a measure of protection from death.The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect […]

Daylight

3rd-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 1 hour A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn’t being worn or carried, […]

Darkvision

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (either a pinch of dried carrot or an agate)Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

Darkness

2nd-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, M (bat fur and a drop of pitch or piece of coal)Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and […]

Dancing Lights

Evocation cantrip Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a bit of phosphorus or wychwood, or a glowworm)Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into […]

Cure Wounds

1st-level evocation Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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