flavoring your 5e RPG since 2d20

Creation

5th-level illusion Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (a tiny piece of matter of the same type of the item you plan to create)Duration: Special You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this […]

Create or Destroy Water

1st-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)Duration: Instantaneous You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot […]

Create Undead

6th-level necromancy Casting Time: 1 minuteRange: 10 feetComponents: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)Duration: Instantaneous You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes […]

Create Food and Water

3rd-level conjuration Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is […]

Counterspell

3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spellRange: 60 feetComponents: SDuration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If […]

Control Weather

8th-level transmutation Casting Time: 10 minutesRange: Self (5-mile radius)Components: V, S, M (burning incense and bits of earth and wood mixed in water)Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a […]

Control Water

4th-level transmutation Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a drop of water and a pinch of dust)Duration: Concentration, up to 10 minutes Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects […]

Continual Flame

2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden […]

Contingency

6th-level evocation Casting Time: 10 minutesRange: SelfComponents: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)Duration: 10 days Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell–called the contingent […]

Contagion

5th-level necromancy Casting Time: 1 actionRange: TouchComponents: V, SDuration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the target’s turns, it must make a […]


the latest homebrew

Sorry

Nothing to see here.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

support

everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

follow