flavoring your 5e RPG since 2d20

Contact Other Plane

5th-level divination (ritual) Casting Time: 1 minuteRange: SelfComponents: VDuration: 1 minute You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take […]

Conjure Woodland Beings

4th-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (one holly berry per creature summoned)Duration: Concentration, up to 1 hour You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of […]

Conjure Minor Elementals

4th-level conjuration Casting Time: 1 minuteRange: 90 feetComponents: V, SDuration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of challenge rating […]

Conjure Fey

6th-level conjuration Casting Time: 1 minuteRange: 90 feetComponents: V, SDuration: Concentration, up to 1 hour You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears […]

Conjure Elemental

5th-level conjuration Casting Time: 1 minuteRange: 90 feetComponents: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)Duration: Concentration, up to 1 hour You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental […]

Conjure Celestial

7th-level conjuration Casting Time: 1 minuteRange: 90 feetComponents: V, SDuration: Concentration, up to 1 hour You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and […]

Conjure Animals

3rd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 […]

Confusion

4th-level enchantment Casting Time: 1 actionRange: 90 feetComponents: V, S, M (three nut shells)Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or […]

Cone of Cold

5th-level evocation Casting Time: 1 actionRange: Self (60-foot cone)Components: V, S, M (a small crystal or glass cone)Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. […]

Compulsion

4th-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, a target is affected by this […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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