flavoring your 5e RPG since 2d20

Stoneskin

4th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (diamond dust worth 100 gp, which the spell consumes)Duration: Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Stone Shape

4th-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)Duration: Instantaneous You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. […]

Stinking Cloud

3rd-level conjuration Casting Time: 1 actionRange: 90 feetComponents: V, S, M (a rotten egg or several skunk cabbage leaves)Duration: Concentration, up to 1 minute You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. […]

Spiritual Weapon

2nd-level evocation Casting Time: 1 bonus actionRange: 60 feetComponents: V, SDuration: 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target […]

Spirit Guardians

3rd-level conjuration Casting Time: 1 actionRange: Self (15-foot radius)Components: V, S, M (a holy symbol)Duration: Concentration, up to 10 minutes You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, […]

Spike Growth

2nd-level transmutation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves […]

Spider Climb

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a drop of bitumen and a spider)Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed […]

Speak with Plants

3rd-level transmutation Casting Time: 1 actionRange: Self (30-foot radius)Components: V, SDuration: 10 minutes You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have […]

Speak with Dead

3rd-level necromancy Casting Time: 1 actionRange: 10 feetComponents: V, S, M (burning incense)Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target […]

Speak with Animals

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, SDuration: 10 minutes You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived […]


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