flavoring your 5e RPG since 2d20

Astral Projection

9th-level necromancy Casting Time: 1 hourRange: 10 feetComponents: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)Duration: Special You and up to eight willing creatures within range project your […]

Arcanist’s Magic Aura

2nd-level illusion Casting Time: 1 actionRange: TouchComponents: V, S, M (a small square of silk)Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you […]

Arcane Sword

7th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)Duration: Concentration, up to 1 minute You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against […]

Arcane Lock

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (gold dust worth at least 25 gp, which the spell consumes)Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can […]

Arcane Hand

5th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (an eggshell and a snakeskin glove)Duration: Concentration, up to 1 minute You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your […]

Arcane Eye

4th-level divination Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a bit of bat fur)Duration: Concentration, up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look […]

Antipathy/Sympathy

8th-level enchantment Casting Time: 1 hourRange: 60 feetComponents: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger […]

Antimagic Field

8th-level abjuration Casting Time: 1 actionRange: Self (10-foot-radius sphere)Components: V, S, M (a pinch of powdered iron or iron filings)Duration: Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items […]

Antilife Shell

5th-level abjuration Casting Time: 1 actionRange: Self (10-foot radius)Components: V, SDuration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10- foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing […]

Animate Objects

5th-level transmutation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 minute Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any […]


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The Dead of Vulffhornn

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