flavoring your 5e RPG since 2d20

Animate Dead

3rd-level necromancy Casting Time: 1 minuteRange: 10 feetComponents: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)Duration: Instantaneous This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, […]

Animal Shapes

8th-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can […]

Animal Messenger

2nd-level enchantment (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a morsel of food)Duration: 24 hours By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, […]

Animal Friendship

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a morsel of food)Duration: 24 hours This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast […]

Alter Self

2nd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 hour You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a […]

Alarm

1st‐level abjuration (ritual) Casting Time: 1 minuteRange: 30 feetComponents: V, S, M (a tiny bell and a piece of fine silver wire)Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a […]

Slow

3rd-level transmutation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a drop of molasses)Duration: Concentration, up to 1 minute You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s speed […]

Aid

2nd-level abjuration Casting Time: 1 action  Range: 30 feet  Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours  Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.  At Higher Levels. When you cast this spell using a […]

Acid Splash

Conjuration cantrip Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous  You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.  This spell’s damage increases by 1d6 when you reach […]

Acid Arrow

2nd-level evocation Casting Time: 1 actionRange: 90 feetComponents: V, S, M (powdered rhubarb leaf and an adder’s stomach)Duration: Instantaneous A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at […]


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The Dead of Vulffhornn

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