flavoring your 5e RPG since 2d20

Shield

1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spellRange: SelfComponents: V, SDuration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you […]

Shatter

2nd-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a chip of mica)Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or […]

Shapechange

9th-level transmutation Casting Time: 1 actionRange: SelfComponents: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)Duration: Concentration, up to 1 hour You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal […]

Sequester

7th-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch […]

Sending

3rd-level evocation Casting Time: 1 actionRange: UnlimitedComponents: V, S, M (a short piece of fine copper wire)Duration: 1 round You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a […]

Seeming

5th-level illusion Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: 8 hours This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this […]

See Invisibility

2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a pinch of talc and a small sprinkling of powdered silver)Duration: 1 hour For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

Secret Chest

4th-level conjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)Duration: Instantaneous You hide a chest, and all its contents, on the Ethereal Plane. You must […]

Scrying

5th-level divination Casting Time: 10 minutesRange: SelfComponents: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)Duration: Concentration, up to 10 minutes You can see and hear a particular creature you choose that is on the same plane of existence as you. The target […]

Scorching Ray

2nd-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels. When you cast this spell using a spell […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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