flavoring your 5e RPG since 2d20

Plant Growth

3rd-level transmutation Casting Time: 1 action or 8 hoursRange: 150 feetComponents: V, SDuration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on […]

Plane Shift

7th-level conjuration  Casting Time: 1 actionRange: TouchComponents: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as […]

Planar Binding

5th-level abjuration Casting Time: 1 hourRange: 60 feetComponents: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes)Duration: 24 hours With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature […]

Planar Ally

6th-level conjuration Casting Time: 10 minutesRange: 60 feetComponents: V, SDuration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear […]

Phantom Steed

3rd-level illusion (ritual) Casting Time: 1 minuteRange: 30 feetComponents: V, SDuration: 1 hour A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of […]

Phantasmal Killer

4th-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for […]

Passwall

5th-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a pinch of sesame seeds)Duration: 1 hour A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: […]

Pass without Trace

2nd-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)Duration: Concentration, up to 1 hour A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a […]

Nondetection

3rd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)Duration: 8 hours For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet […]

Move Earth

6th-level transmutation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (an iron blade and a small bag containing a mixture of soils–clay, loam, and sand)Duration: Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner […]


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The Dead of Vulffhornn

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