flavoring your 5e RPG since 2d20

Mage Armor

1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a piece of cured leather)Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss […]

Longstrider

1st-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of dirt)Duration: 1 hour You touch a creature. The target’s speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Jump

1st-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a grasshopper’s hind leg)Duration: 1 minute You touch a creature. The creature’s jump distance is tripled until the spell ends.

Inflict Wounds

1st-level necromancy Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Illusory Script

1st-level illusion (ritual) Casting Time: 1 minuteRange: TouchComponents: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, […]

Identify

1st-level divination (ritual) Casting Time: 1 minuteRange: TouchComponents: V, S, M (a pearl worth at least 100 gp and an owl feather)Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it […]

Hunter’s Mark

1st-level divination Casting Time: 1 bonus actionRange: 90 feetComponents: VDuration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom […]

Hideous Laughter

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, S, M (tiny tarts and a feather that is waved in the air)Duration: Concentration, up to 1 minute A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on […]

Heroism

1st-level enchantment Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target […]

Hellish Rebuke

1st-level evocation Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can seeRange: 60 feetComponents: V, SDuration: Instantaneous You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire […]


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The Dead of Vulffhornn

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