flavoring your 5e RPG since 2d20

Faerie Fire

1st-level evocation Casting Time: 1 actionRange: 60 feetComponents: VDuration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and […]

Expeditious Retreat

1st-level transmutation Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

Entangle

1st-level conjuration Casting Time: 1 actionRange: 90 feetComponents: V, SDuration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed […]

Divine Favor

1st-level evocation Casting Time: 1 bonus actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

Disguise Self

1st-level illusion Casting Time: 1 actionRange: SelfComponents: V, SDuration: 1 hour You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body […]

Detect Poison and Disease

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (a yew leaf)Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most […]

Detect Magic

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and […]

Detect Evil and Good

1st-level divination Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that […]

Cure Wounds

1st-level evocation Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for […]

Create or Destroy Water

1st-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)Duration: Instantaneous You either create or destroy water. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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