flavoring your 5e RPG since 2d20

Suggestion

2nd-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)Duration: Concentration, up to 8 hours You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures […]

Spiritual Weapon

2nd-level evocation Casting Time: 1 bonus actionRange: 60 feetComponents: V, SDuration: 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target […]

Spike Growth

2nd-level transmutation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves […]

Spider Climb

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a drop of bitumen and a spider)Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed […]

Silence

2nd-level illusion (ritual) Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside […]

Shatter

2nd-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a chip of mica)Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or […]

See Invisibility

2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a pinch of talc and a small sprinkling of powdered silver)Duration: 1 hour For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

Scorching Ray

2nd-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels. When you cast this spell using a spell […]

Rope Trick

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (powdered corn extract and a twisted loop of parchment)Duration: 1 hour You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the […]

Ray of Enfeeblement

2nd-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the […]


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