flavoring your 5e RPG since 2d20

Levitate

2nd-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)Duration: Concentration, up to 10 minutes One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and […]

Lesser Restoration

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Knock

2nd-level transmutation Casting Time: 1 actionRange: 60 feetComponents: VDuration: Instantaneous Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or […]

Invisibility

2nd-level illusion Casting Time: 1 actionRange: TouchComponents: V, S, M (an eyelash encased in gum arabic)Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts […]

Hold Person

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a small, straight piece of iron)Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another […]

Heat Metal

2nd-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a piece of iron and a flame)Duration: Concentration, up to 1 minute Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical […]

Gust of Wind

2nd-level evocation Casting Time: 1 actionRange: Self (60-foot line)Components: V, S, M (a legume seed)Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving […]

Gentle Repose

2nd-level necromancy (ritual) Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively […]

Flaming Sphere

2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet […]

Flame Blade

2nd-level evocation Casting Time: 1 bonus actionRange: SelfComponents: V, S, M (leaf of sumac)Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the […]


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The Dead of Vulffhornn

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