flavoring your 5e RPG since 2d20

Find Traps

2nd-level divination Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, […]

Find Steed

2nd-level conjuration Casting Time: 10 minutesRange: 30 feetComponents: V, SDuration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a […]

Warding Bond

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is […]

Web

2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of spiderweb)Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20- foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. […]

Zone of Truth

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutes You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make […]

Enthrall

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions […]

Enlarge/Reduce

2nd-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a pinch of powdered iron)Duration: Concentration, up to 1 minute You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, […]

Enhance Ability

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (fur or a feather from a beast)Duration: Concentration, up to 1 hour. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains […]

Detect Thoughts

2nd-level divination Casting Time: 1 actionRange: SelfComponents: V, S, M (a copper piece)Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within […]

Darkvision

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (either a pinch of dried carrot or an agate)Duration: 8 hours You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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