flavoring your 5e RPG since 2d20

Darkness

2nd-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, M (bat fur and a drop of pitch or piece of coal)Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and […]

Continual Flame

2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden […]

Calm Emotions

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If […]

Branding Smite

2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds […]

Blur

2nd-level illusion Casting Time: 1 actionRange: SelfComponents: VDuration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, […]

Blindness/Deafness

2nd-level necromancy Casting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can […]

Barkskin

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a handful of oak bark)Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.

Augury

2nd-level divination (ritual) Casting Time: 1 minuteRange: SelfComponents: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action […]

Arcanist’s Magic Aura

2nd-level illusion Casting Time: 1 actionRange: TouchComponents: V, S, M (a small square of silk)Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you […]

Arcane Lock

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (gold dust worth at least 25 gp, which the spell consumes)Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can […]


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