flavoring your 5e RPG since 2d20

Modify Memory

5th-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the […]

Mislead

5th-level illusion Casting Time: 1 actionRange: SelfComponents: SDuration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up […]

Mass Cure Wounds

5th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead […]

Legend Lore

5th-level divination Casting Time: 10 minutesRange: SelfComponents: V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore […]

Insect Plague

5th-level conjuration Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)Duration: Concentration, up to 10 minutes Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area […]

Hold Monster

5th-level enchantment Casting Time: 1 actionRange: 90 feetComponents: V, S, M (a small, straight piece of iron)Duration: Concentration, up to 1 minute Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of […]

Hallow

5th-level evocation Casting Time: 24 hoursRange: TouchComponents: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an […]

Greater Restoration

5th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)Duration: Instantaneous You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target: One effect that charmed […]

Geas

5th-level enchantment Casting Time: 1 minuteRange: 60 feetComponents: VDuration: 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or […]

Flame Strike

5th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (pinch of sulfur)Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant […]


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The Dead of Vulffhornn

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