flavoring your 5e RPG since 2d20

Heroes’ Feast

6th-level conjuration Casting Time: 10 minutesRange: 30 feetComponents: V, S , M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)Duration: Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until […]

Heal

6th-level evocation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher […]

Harm

6th-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points […]

Guards and Wards

6th-level abjuration Casting Time: 10 minutesRange: TouchComponents: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp)Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, […]

Globe of Invulnerability

6th-level abjuration Casting Time: 1 actionRange: Self (10-foot radius)Components: V, S, M (a glass or crystal bead that shatters when the spell ends)Duration: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier […]

Freezing Sphere

6th-level evocation Casting Time: 1 actionRange: 300 feetComponents: V, S, M (a small crystal sphere)Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes […]

Forbiddance

6th-level abjuration (ritual) Casting Time: 10 minutesRange: TouchComponents: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)Duration: 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t […]

Flesh to Stone

6th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a pinch of lime, water, and earth)Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is […]

Find the Path

6th-level divination Casting Time: 1 minuteRange: SelfComponents: V, S, M (a set of divinatory tools–such as bones, ivory sticks, cards, teeth, or carved runes–worth 100 gp and an object from the location you wish to find)Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that […]

Wall of Ice

6th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of quartz)Duration: Concentration, up to 10 minutes You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface […]


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The Dead of Vulffhornn

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