flavoring your 5e RPG since 2d20

Ogre

Large giant, chaotic evil Armor Class 11 (hide armor)Hit Points 59 (7d10 + 21)Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2) Senses darkvision 60 ft., passive Perception 8Languages Common, GiantChallenge 2 (450 XP) Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning […]

Ochre Jelly

Large ooze, unaligned Armor Class 8Hit Points 45 (6d10 + 12)Speed 10 ft., climb 10 ft. STR DEX CON INT WIS CHA 15 (+2) 6 (−2) 14 (+2) 2 (−4) 6 (−2) 1 (−5) Damage Resistances acidDamage Immunities lightning, slashingCondition Immunities blinded, charmed, deafened, exhaustion, frightened, proneSenses blindsight 60 ft. (blind beyond this radius), passive Perception 8Languages —Challenge 2 (450 XP) Amorphous. The jelly can […]

Minotaur Skeleton

Large undead, lawful evil Armor Class 12 (natural armor)Hit Points 67 (9d10 + 18)Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities. bludgeoningDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 9Languages understands Abyssal but can’t speakChallenge 2 (450 XP) Charge. If the skeleton moves at least 10 feet […]

Manticore

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 68 (8d10 + 24)Speed 30 ft., fly 50 ft. STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (−2) 12 (+1) 8 (−1) Senses darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the […]

Magmin

Small elemental, chaotic neutral Armor Class 14 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 12 (+1) 8 (−1) 11 (+0) 10 (+0) Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fireSenses darkvision 60 ft., passive Perception 10Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the magmin dies, it explodes in […]

Magma Mephit

Small elemental, neutral evil Armor Class 11Hit Points 22 (5d6 + 5)Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 8 (−1) 12 (+1) 12 (+1) 7 (−2) 10 (+0) 10 (+0) Skills Stealth +3Damage Vulnerabilities. coldDamage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 10Languages Ignan, TerranChallenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a […]

Lizardfolk

Medium humanoid (lizardfolk), neutral Armor Class 15 (natural armor, shield)Hit Points 22 (4d8 + 4)Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 7 (−2) 12 (+1) 7 (−2) Skills Perception +3, Stealth +4, Survival +5Senses passive Perception 13Languages DraconicChallenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath for 15 minutes. […]

Lemure

Medium fiend (devil), lawful evil Armor Class 7Hit Points 13 (3d8)Speed 15 ft. STR DEX CON INT WIS CHA 10 (+0) 5 (−3) 11 (+0) 1 (−5) 11 (+0) 3 (−4) Damage Resistances coldDamage Immunities fire, poisonCondition Immunities charmed, frightened, poisonedSenses darkvision 120 ft., passive Perception 10Languages understands Infernal but can’t speakChallenge 0 (10 XP) Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.Hellish Rejuvenation. A […]

Lamia

Large monstrosity, chaotic evil Armor Class 13 (natural armor)Hit Points 97 (13d10 + 26)Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3) Skills Deception +7, Insight +4, Stealth +3Senses darkvision 60 ft., passive Perception 12Languages Abyssal, CommonChallenge 4 (1,100 XP) Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save […]

Kobold

Small humanoid (kobold), lawful evil Armor Class 12Hit Points 5 (2d6 − 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 9 (−1) 8 (−1) 7 (−2) 8 (−1) Senses darkvision 60 ft., passive Perception 8Languages Common, DraconicChallenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom […]


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The Dead of Vulffhornn

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