flavoring your 5e RPG since 2d20

Bone Devil

Large fiend (devil), lawful evil Armor Class 19 (natural armor)Hit Points 142 (15d10 + 60)Speed 40 ft., fly 40 ft. STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Saving Throws Int +5, Wis +6, Cha +7Skills Deception +7, Insight +6Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t […]

Black Pudding

Large ooze, unaligned Armor Class 7Hit Points 85 (10d10 + 30)Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 16 (+3) 5 (−3) 16 (+3) 1 (−5) 6 (−2) 1 (−5) Damage Immunities acid, cold, lightning, slashingCondition Immunities blinded, charmed, deafened, exhaustion, frightened, proneSenses blindsight 60 ft. (blind beyond this radius), passive Perception 8Languages —Challenge 4 (1,100 XP) Amorphous. The pudding […]

Basilisk

Medium monstrosity, unalignedArmor Class 15 (natural armor)Hit Points 52 (8d8 + 16)Speed 20 ft. STR DEX CON INT WIS CHA 16 (+3) 8 (-1) 15 (+2) 2 (-4) 8 (-1) 7 (-2) Senses darkvision 60 ft., passive Perception 9Languages —Challenge 3 (700 XP) Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them […]

Bat

Tiny beast, unaligned Armor Class 12Hit Points 1 (1d4 − 1)Speed 5 ft., fly 30 ft. STR DEX CON INT WIS CHA 2 (−4) 15 (+2) 8 (−1) 2 (−4) 12 (+1) 4 (−3) Senses blindsight 60 ft., passive Perception 11Languages —Challenge 0 (10 XP) Echolocation. The bat can’t use its blindsight while deafened.Keen Hearing. The bat has advantage on Wisdom (Perception) checks […]

Rope of Climbing

Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you […]

Rod of Security

Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely […]

Rod of Rulership

Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, […]

Rod of Lordly Might

Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, […]

Rod of Alertness

Rod, very rare (requires attunement) This rod has a flanged head and the following properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. Spells. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and […]

Rod of Absorption

Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy–not the spell itself–is stored in the rod. The energy has the same level as the […]


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