flavoring your 5e RPG since 2d20

Minotaur

Large monstrosity, chaotic evil Armor Class 14 (natural armor)Hit Points 76 (9d10 + 27)Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 16 (+3) 6 (−2) 16 (+3) 9 (−1) Skills Perception +7Senses darkvision 60 ft., passive Perception 17Languages AbyssalChallenge 3 (700 XP) Charge. If the minotaur moves at least 10 feet straight toward a target and then hits […]

Mimic

Medium monstrosity (shapechanger), neutral Armor Class 12 (natural armor)Hit Points 58 (9d8 + 18)Speed 15 ft. STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 15 (+2) 5 (−3) 13 (+1) 8 (−1) Skills Stealth +5Damage Immunities acidCondition Immunities proneSenses darkvision 60 ft., passive Perception 11Languages —Challenge 2 (450 XP) Shapechanger. The mimic can use its action to polymorph into an object or back […]

Manticore

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 68 (8d10 + 24)Speed 30 ft., fly 50 ft. STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (−2) 12 (+1) 8 (−1) Senses darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the […]

Magmin

Small elemental, chaotic neutral Armor Class 14 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 12 (+1) 8 (−1) 11 (+0) 10 (+0) Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fireSenses darkvision 60 ft., passive Perception 10Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the magmin dies, it explodes in […]

Lizardfolk

Medium humanoid (lizardfolk), neutral Armor Class 15 (natural armor, shield)Hit Points 22 (4d8 + 4)Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 7 (−2) 12 (+1) 7 (−2) Skills Perception +3, Stealth +4, Survival +5Senses passive Perception 13Languages DraconicChallenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath for 15 minutes. […]

Lich

Medium undead, any evil alignment Armor Class 17 (natural armor)Hit Points 135 (18d8 + 54)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Con +10, Int +12, Wis +9Skills Arcana +18, History +12, Insight +9, Perception +9Damage Resistances cold, lightning, necroticDamage Immunities poison; bludgeoning, piercing, and slashing from […]

Lemure

Medium fiend (devil), lawful evil Armor Class 7Hit Points 13 (3d8)Speed 15 ft. STR DEX CON INT WIS CHA 10 (+0) 5 (−3) 11 (+0) 1 (−5) 11 (+0) 3 (−4) Damage Resistances coldDamage Immunities fire, poisonCondition Immunities charmed, frightened, poisonedSenses darkvision 120 ft., passive Perception 10Languages understands Infernal but can’t speakChallenge 0 (10 XP) Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.Hellish Rejuvenation. A […]

Lamia

Large monstrosity, chaotic evil Armor Class 13 (natural armor)Hit Points 97 (13d10 + 26)Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3) Skills Deception +7, Insight +4, Stealth +3Senses darkvision 60 ft., passive Perception 12Languages Abyssal, CommonChallenge 4 (1,100 XP) Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save […]

Iron Golem

Large construct, unaligned Armor Class 20 (natural armor)Hit Points 210 (20d10 + 100)Speed 30 ft. STR DEX CON INT WIS CHA 24 (+7) 9 (−1) 20 (+5) 3 (−4) 11 (+0) 1 (−5) Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantineCondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisonedSenses darkvision 120 ft., passive Perception 10Languages understands […]

Imp

Tiny fiend (devil, shapechanger), lawful evil Armor Class 13Hit Points 10 (3d4 + 3)Speed 20 ft., fly 40 ft. STR DEX CON INT WIS CHA 6 (−2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities fire, poisonCondition […]


the latest homebrew

Sorry

Nothing to see here.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

support

everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

follow