flavoring your 5e RPG since 2d20

Pegasus

Large celestial, chaotic good Armor Class 12Hit Points 59 (7d10 + 21)Speed 60 ft., fly 90 ft. STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 10 (+0) 15 (+2) 13 (+1) Saving Throws Dex +4, Wis +4, Cha +3Skills Perception +6Senses passive Perception 16Languages understands Celestial, Common, Elvish, and Sylvan but can’t speakChallenge 2 (450 XP) Actions Hooves. Melee Weapon […]

Panther

Medium beast, unaligned Armor Class 12Hit Points 13 (3d8)Speed 50 ft., climb 40 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 10 (+0) 3 (−4) 14 (+2) 7 (−2) Skills Perception +4, Stealth +6Senses passive Perception 14Languages —Challenge 1/4 (50 XP) Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.Pounce. If the panther moves at least […]

Orc

Medium humanoid (orc), chaotic evil Armor Class 13 (hide armor)Hit Points 15 (2d8 + 6)Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 7 (−2) 11 (+0) 10 (+0) Skills Intimidation +2Senses darkvision 60 ft., passive Perception 10Languages Common, OrcChallenge 1/2 (100 XP) Aggressive. As a bonus action, the orc can move up to its speed […]

Ogre

Large giant, chaotic evil Armor Class 11 (hide armor)Hit Points 59 (7d10 + 21)Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2) Senses darkvision 60 ft., passive Perception 8Languages Common, GiantChallenge 2 (450 XP) Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning […]

Night Hag

Medium fiend, neutral evil Armor Class 17 (natural armor)Hit Points 112 (15d8 + 45)Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 16 (+3) 14 (+2) 16 (+3) Skills Deception +7, Insight +6, Perception +6, Stealth +6Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weaponsCondition Immunities charmedSenses darkvision 120 […]

Manticore

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 68 (8d10 + 24)Speed 30 ft., fly 50 ft. STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (−2) 12 (+1) 8 (−1) Senses darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the […]

Lion

Large beast, unaligned Armor Class 12Hit Points 26 (4d10 + 4)Speed 50 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 13 (+1) 3 (−4) 12 (+1) 8 (−1) Skills Perception +3, Stealth +6Senses passive Perception 13Languages —Challenge 1 (200 XP) Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The lion has advantage […]

Lich

Medium undead, any evil alignment Armor Class 17 (natural armor)Hit Points 135 (18d8 + 54)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Con +10, Int +12, Wis +9Skills Arcana +18, History +12, Insight +9, Perception +9Damage Resistances cold, lightning, necroticDamage Immunities poison; bludgeoning, piercing, and slashing from […]

Kobold

Small humanoid (kobold), lawful evil Armor Class 12Hit Points 5 (2d6 − 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 9 (−1) 8 (−1) 7 (−2) 8 (−1) Senses darkvision 60 ft., passive Perception 8Languages Common, DraconicChallenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom […]

Jackal

Small beast, unaligned Armor Class 12Hit Points 3 (1d6)Speed 40 ft. STR DEX CON INT WIS CHA 8 (−1) 15 (+2) 11 (+0) 3 (−4) 12 (+1) 6 (−2) Skills Perception +3Senses passive Perception 13Languages —Challenge 0 (10 XP) Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack Tactics. The jackal has advantage on an […]


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The Dead of Vulffhornn

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