flavoring your 5e RPG since 2d20

Manticore

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 68 (8d10 + 24)Speed 30 ft., fly 50 ft. STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 17 (+3) 7 (−2) 12 (+1) 8 (−1) Senses darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the […]

Magmin

Small elemental, chaotic neutral Armor Class 14 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 12 (+1) 8 (−1) 11 (+0) 10 (+0) Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fireSenses darkvision 60 ft., passive Perception 10Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the magmin dies, it explodes in […]

Lion

Large beast, unaligned Armor Class 12Hit Points 26 (4d10 + 4)Speed 50 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 13 (+1) 3 (−4) 12 (+1) 8 (−1) Skills Perception +3, Stealth +6Senses passive Perception 13Languages —Challenge 1 (200 XP) Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The lion has advantage […]

Kobold

Small humanoid (kobold), lawful evil Armor Class 12Hit Points 5 (2d6 − 2)Speed 30 ft. STR DEX CON INT WIS CHA 7 (−2) 15 (+2) 9 (−1) 8 (−1) 7 (−2) 8 (−1) Senses darkvision 60 ft., passive Perception 8Languages Common, DraconicChallenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom […]

Ice Mephit

Small elemental, neutral evil Armor Class 11Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 7 (−2) 13 (+1) 10 (+0) 9 (−1) 11 (+0) 12 (+1) Skills Perception +2, Stealth +3Damage Vulnerabilities. bludgeoning, fireDamage Immunities cold, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages Aquan, AuranChallenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in […]

Ice Devil

Large fiend (devil), lawful evil Armor Class 18 (natural armor)Hit Points 180 (19d10 + 76)Speed 40 ft. STR DEX CON INT WIS CHA 21 (+5) 14 (+2) 18 (+4) 18 (+4) 15 (+2) 18 (+4) Saving Throws Dex +7, Con +9, Wis +7, Cha +9Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities cold, fire, poisonCondition Immunities poisonedSenses blindsight […]

Hippogriff

Large monstrosity, unaligned Armor Class 11Hit Points 19 (3d10 + 3)Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 13 (+1) 2 (−4) 12 (+1) 8 (−1) Skills Perception +5Senses passive Perception 15Languages —Challenge 1 (200 XP) Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The hippogriff makes two […]

Hell Hound

Medium fiend, lawful evil Armor Class 15 (natural armor)Hit Points 45 (7d8 + 14)Speed 50 ft. STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 14 (+2) 6 (−2) 13 (+1) 6 (−2) Skills Perception +5Damage Immunities fireSenses darkvision 60 ft., passive Perception 15Languages understands Infernal but can’t speak itChallenge 3 (700 XP) Keen Hearing and Smell. The hound has advantage on Wisdom […]

Hawk

Tiny beast, unaligned Armor Class 13Hit Points 1 (1d4 − 1)Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 5 (−3) 16 (+3) 8 (−1) 2 (−4) 14 (+2) 6 (−2) Skills Perception +4Senses passive Perception 14Languages —Challenge 0 (10 XP) Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons. Melee Weapon Attack: +5 to […]

Harpy

Medium monstrosity, chaotic evil Armor Class 11Hit Points 38 (7d8 + 7)Speed 20 ft., fly 40 ft. STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 7 (−2) 10 (+0) 13 (+1) Senses passive Perception 10Languages CommonChallenge 1 (200 XP) Actions Multiattack. The harpy makes two attacks: one with its claws and one with its club.Claws. Melee Weapon Attack: +3 to […]


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