A Treasure Hoard

An iron tea set

This tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane.

To the right collector this is worth 500 gp.

A painting by a master: The Acolyte Faces The Dragon

Properly appraised and auctioned this could be worth 10,000 gold pieces

A bag of gold pieces

1d100 pieces of gold

A large vase filled filled with coins

5d100 copper coins

1d100 silver pieces

Two silver candle sticks wrapped in butcher paper

Worth 120 gp

A statue of Father Montague

A famous cleric in the area.

Worth 800 gold pieces to a collector

Or 400 gold pieces melted down.

Gloves of extra hands

Wondrous item, rare

Wearing these gloves allows the wearer to spend a charge to cast the Mage Hand spell (producing two hands) that can carry ten pounds.

The gloves have 4 charges and regain 1d4 charges at dawn.

Necklace of Fireballs

Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Gem of Brightness

Wondrous item, uncommon

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

  • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
  • The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.

When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Ring of Water Walking

Ring, uncommon

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

Potion of Giant Strength

Potion, rarity varies

When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.

Type of GiantStrengthRarity
Hill giant21Uncommon
Frost/stone giant23Rare
Fire giant25Rare
Cloud giant27Very rare
Storm giant29Legendary

Two golf pencils

1d20 wooden buttons

Unremarkable gems

1d4 of them

None with a clear crystal

1d4 copper coins from another country

An elk-sized carving of an elk

This wooden, carved statue of an elk is the same size as an actual elk and weighs about 700 pounds.

A single wedding ring

Inside, in Elvish, is engraved: “Forever