flavoring your 5e RPG since 2d20

Funny bone

You hit your target right in the elbow (or whatever part of their body they use to control their attacks). They lose proficiency in their weapon and any spell that requires somatic components for 1d6 rounds.

Fast as a shark

Your critical hit was so well-executed and swift that you can take the Disengage, Dodge, or Dash action as a bonus action.

Kneecapped

You hit your target right in the knee (or whatever part of their form performs the same function). Their movement is halved and they cannot take the Dash action for 1d6 rounds.

Right in the kisser

You hit your target right in the face between the mouth and nose if they’ve got ’em. For the next 1d4 rounds, that target has disadvantage on attack rolls and can’t take attacks of opportunity.

Whetstone

When your blade hits your opponent, their armor or skin provides a sharpening effect on your weapon. For the rest of this combat, you do an additional 1d4 damage. In this strike, you still get to roll your damage dice twice.


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