flavoring your 5e RPG since 2d20

Find Familiar

1st-level conjuration (ritual) Casting Time: 1 hourRange: 10 feetComponents: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish […]

Feeblemind

8th-level enchantment Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a handful of clay, crystal, glass, or mineral spheres)Duration: Instantaneous You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the […]

Feather Fall

1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you fallsRange: 60 feetComponents: V, M (a small feather or piece of down)Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the […]

Fear

3rd-level illusion Casting Time: 1 actionRange: Self (30-foot cone)Components: V, S, M (a white feather or the heart of a hen)Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for […]

False Life

1st-level necromancy Casting Time: 1 actionRange: SelfComponents: V, S, M (a small amount of alcohol or distilled spirits)Duration: 1 hour Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional […]

Faithful Hound

4th-level conjuration Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a tiny silver whistle, a piece of bone, and a thread)Duration: 8 hours You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 […]

Unseen Servant

1st-level conjuration (ritual) Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a piece of string and a bit of wood)Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC […]

Vampiric Touch

3rd-level necromancy Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the […]

Vicious Mockery

Enchantment cantrip Casting Time: 1 actionRange: 60 feetComponents: VDuration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next […]

Wall of Fire

4th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of phosphorus)Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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