flavoring your 5e RPG since 2d20

Comprehend Languages

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, S, M (a pinch of soot and salt)Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about […]

Commune with Nature

5th-level divination (ritual) Casting Time: 1 minuteRange: SelfComponents: V, SDuration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where […]

Commune

5th-level divination (ritual) Casting Time: 1 minuteRange: SelfComponents: V, S, M (incense and a vial of holy or unholy water)Duration: 1 minute You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer […]

Command

1st-level enchantment Casting Time: 1 actionRange: 60 feetComponents: VDuration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if […]

Color Spray

1st-level illusion Casting Time: 1 actionRange: Self (15-foot cone)Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)Duration: 1 round A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating […]

Cloudkill

5th-level conjuration Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.When a creature […]

Clone

8th-level necromancy Casting Time: 1 hourRange: TouchComponents: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium […]

Clairvoyance

3rd-level divination Casting Time: 10 minutesRange: 1 mileComponents: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an […]

Circle of Death

6th-level necromancy Casting Time: 1 actionRange: 150 feetComponents: V, S, M (the powder of a crushed black pearl worth at least 500 gp)Duration: Instantaneous A sphere of negative energy ripples out in a 60-foot- radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on […]

Chill Touch

Necromancy cantrip Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until […]


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The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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