flavoring your 5e RPG since 2d20

Charm Person

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or […]

Chain Lightning

6th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)Duration: Instantaneous You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many […]

Calm Emotions

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If […]

Call Lightning

3rd-level conjuration Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where […]

Burning Hands

1st-level evocation Casting Time: 1 actionRange: Self (15-foot cone)Components: V, SDuration: Instantaneous As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as […]

Branding Smite

2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds […]

Blur

2nd-level illusion Casting Time: 1 actionRange: SelfComponents: VDuration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, […]

Blink

3rd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you […]

Blindness/Deafness

2nd-level necromancy Casting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can […]

Blight

4th-level necromancy Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. […]


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The Dead of Vulffhornn

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