flavoring your 5e RPG since 2d20

Regenerate

7th-level transmutation Casting Time: 1 minuteRange: TouchComponents: V, S, M (a prayer wheel and holy water)Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points […]

Ray of Frost

Evocation cantrip Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by […]

Ray of Enfeeblement

2nd-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the […]

Raise Dead

5th-level necromancy Casting Time: 1 hourRange: TouchComponents: V, S, M (a diamond worth at least 500 gp, which the spell consumes)Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns […]

Purify Food and Drink

1st-level transmutation (ritual) Casting Time: 1 actionRange: 10 feetComponents: V, SDuration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Protection from Poison

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: 1 hour You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, […]

Protection from Evil and Good

1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (holy water or powdered silver and iron, which the spell consumes)Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have […]

Protection from Energy

3rd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 hour For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

Project Image

7th-level illusion Casting Time: 1 actionRange: 500 milesComponents: V, S, M (a small replica of you made from materials worth at least 5 gp)Duration: Concentration, up to 1 day You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. […]

Programmed Illusion

6th-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a bit of fleece and jade dust worth at least 25 gp)Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger […]


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The Dead of Vulffhornn

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