flavoring your 5e RPG since 2d20

Hypnotic Pattern

3rd-level illusion Casting Time: 1 actionRange: 120 feetComponents: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)Duration: Concentration, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area […]

Haste

3rd-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a shaving of licorice root)Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional […]

Glyph of Warding

3rd-level abjuration Casting Time: 1 hourRange: TouchComponents: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes)Duration: Until dispelled or triggered When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object […]

Gaseous Form

3rd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a bit of gauze and a wisp of smoke)Duration: Concentration, up to 1 hour You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature […]

Fly

3rd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a wing feather from any bird)Duration: Concentration, up to 10 minutes You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When […]

Fireball

3rd-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a tiny ball of bat guano and sulfur)Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make […]

Fear

3rd-level illusion Casting Time: 1 actionRange: Self (30-foot cone)Components: V, S, M (a white feather or the heart of a hen)Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for […]

Vampiric Touch

3rd-level necromancy Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the […]

Water Breathing

3rd-level transmutation (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a short reed or piece of straw)Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

Water Walk

3rd-level transmutation (ritual) Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a piece of cork)Duration: 1 hour This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures […]


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