Spare the Dying
Necromancy cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Necromancy cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
3rd-level transmutation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a drop of molasses)Duration: Concentration, up to 1 minute You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s speed […]
3rd-level conjuration Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a pinch of dust and a few drops of water)Duration: Concentration, up to 1 minute Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames […]
1st-level enchantment Casting Time: 1 actionRange: 90 feetComponents: V, S, M (a pinch of fine sand, rose petals, or a cricket)Duration: 1 minute This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected […]
7th-level illusion Casting Time: 12 hoursRange: TouchComponents: V, S, M (snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)Duration: Until dispelled […]
1st-level illusion Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of fleece)Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely […]
2nd-level illusion (ritual) Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside […]
Evocation cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, […]
Transmutation cantrip Casting Time: 1 bonus actionRange: TouchComponents: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using […]
1st-level abjuration Casting Time: 1 bonus actionRange: 60 feetComponents: V, S, M (a small parchment with a bit of holy text written on it)Duration: Concentration, up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Nothing to see here.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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