flavoring your 5e RPG since 2d20

Baboon

Small beast, unaligned Armor Class 12Hit Points 3 (1d6)Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 8 (−1) 14 (+2) 11 (+0) 4 (−3) 12 (+1) 6 (−2) Senses passive Perception 11Languages —Challenge 0 (10 XP) Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is […]

Awakened Shrub

Small plant, unaligned Armor Class 9Hit Points 10 (3d6)Speed 20 ft. STR DEX CON INT WIS CHA 3 (−4) 8 (−1) 11 (+0) 10 (+0) 0 (+0) 6 (−2) Damage Vulnerabilities. fireDamage Resistances piercingSenses passive Perception 10Languages one language known by its creatorChallenge 0 (10 XP) False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub. Actions Rake. Melee Weapon Attack: +1 […]

Ape

Medium beast, unaligned Armor Class 12  Hit Points 19 (3d8 + 6)  Speed 30 ft., climb 30 ft.  STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (−2) 12 (+1) 7 (−2) Skills Athletics +5, Perception +3  Senses passive Perception 13  Languages —  Challenge 1/2 (100 XP)  Actions Multiattack. The ape makes two fist attacks. Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 […]

Tribal Warrior

Medium humanoid (any race), any alignment Armor Class 12 (hide armor)Hit Points 11 (2d8 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 8 (−1) 11 (+0) 8 (−1) Senses passive Perception 10Languages any one languageChallenge 1/8 (25 XP) Pack Tactics. The warrior has advantage on an attack roll against a creature if at least […]

Thug

Medium humanoid (any race), any non-good alignment Armor Class 11 (leather armor)Hit Points 32 (5d8 + 10)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Skills Intimidation +2Senses passive Perception 10Languages any one language (usually Common)Challenge 1/2 (100 XP) Pack Tactics. The thug has advantage on an attack roll against a […]

Scout

Medium humanoid (any race), any alignment Armor Class 13 (leather armor)Hit Points 16 (3d8 + 3)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0) Skills Nature +4, Perception +5, Stealth +6, Survival +5Senses passive Perception 15Languages any one language (usually Common)Challenge 1/2 (100 XP) Keen Hearing and Sight. The scout has […]

Cultist

Medium humanoid (any race), any non-good alignment Armor Class 12 (leather armor)Hit Points 9 (2d8)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Skills Deception +2, Religion +2Senses passive Perception 10Languages any one language (usually Common)Challenge 1/8 (25 XP) Dark Devotion. The cultist has advantage on saving throws against being charmed […]

Cult Fanatic

Medium humanoid (any race), any non-good alignment Armor Class 13 (leather armor)Hit Points 33 (6d8 + 6)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) Skills Deception +4, Persuasion +4, Religion +2Senses passive Perception 11Languages any one language (usually Common)Challenge 2 (450 XP) Dark Devotion. The fanatic has advantage on saving […]

Bandit Captain

Medium humanoid (any race), any non-lawful alignment Armor Class 15 (studded leather)Hit Points 65 (10d8 + 20)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2) Saving Throws Str +4, Dex +5, Wis +2Skills Athletics +4, Deception +4Senses passive Perception 10Languages any two languagesChallenge 2 (450 XP) Actions Multiattack. The captain makes three […]

Bandit

Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor)Hit Points 11 (2d8 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0) Senses passive Perception 10Languages any one language (usually Common)Challenge 1/8 (25 XP) Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 […]


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